Game character

Results: 285



#Item
31Gaming / Software / Windows games / Massively multiplayer online role-playing games / Virtual economies / Virtual reality / Role-playing game terminology / Alternate character / Eve Online / World of Warcraft / Massively multiplayer online game / Avatar

Uses of Multiple Characters in Online Games and Their Implications for Social Network Methods Alex Leavitt Annenberg School for Communication & Journalism, University of Southern California

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Source URL: alexleavitt.com

Language: English - Date: 2016-01-18 15:51:11
32Artificial intelligence / Social learning theory / Percept / Ethology / Imitation / Artificial neural network / Gaussian function / Simulation

Rule Fusion for the Imitation of a Human Tutor Vincent Scesa, Cl´ement Ra¨ıevsky, St´ephane Sanchez, Herv´e Luga and Yves Duthen Abstract— In virtual worlds, character credibility suffers from an increasing discre

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
33Massively multiplayer online role-playing games / Windows games / Virtual economies / Role-playing game terminology / Virtual communities / EverQuest II / EverQuest / Thief / Crowd control / Experience point / Daybreak Game Company / Cleric

Behavioral Profiles of Character Types in EverQuest II Kyong Jin Shim, Member, IEEE and Jaideep Srivastava, Fellow, IEEE Abstract— This study examines behavioral profiles of different character types in EverQuest II, a

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
34Virtual reality / 3D computer graphics / User interface techniques / Computer animation / Video game controllers / Skeletal animation / Inverse kinematics / 3D user interaction / Linkage / Input device / Motion capture / Euler angles

Tangible and Modular Input Device for Character Articulation

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Source URL: igl.ethz.ch

Language: English - Date: 2014-06-05 09:51:35
35Windows games / Game design / Role-playing game terminology / Video game culture / Game mechanics / Video game design / Artificial intelligence / Non-player character / Gameplay / Game studies / The Elder Scrolls IV: Oblivion / Gonzalo Frasca

Game mechanics telling stories? An experiment Kristian Hjaltason, Steffen Christophersen IT University of Copenhagen Copenhagen, Denmark

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Source URL: www.kmjn.org

Language: English - Date: 2016-06-17 09:59:01
36

Last Updated: Treasure Hunt Starter Activity In this activity, you will program a game where the player uses the arrow keys to control a character, moving around and “collecting” treasures by bumping into th

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Source URL: www.slnova.org

Language: English - Date: 2015-03-13 14:30:28
    37Table of bases / Character sets / Dublin Senior Football Championship / Varicode

    MIDDLESEX COUNTY BOWLING ASSOCIATION - SINGLES COMPETITION 2016 DEFENDING CHAMPION ATTILLIO CIAMPINI (Uxbridge) GAME REF

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    Source URL: www.middlesexcba.co.uk

    Language: English - Date: 2016-03-28 07:29:11
    38

    Beating the Sucker’s Game   by Michele Lang    I have the basic elements of a story opener in my story “Sucker’s Game”—a  character, in a setting, with a problem. But when I set

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    Source URL: www.bkstevensmysteries.com

    Language: English - Date: 2015-09-21 21:05:40
      39

      An Out-of-Character Approach to Emergent Game Narratives Simon Chauvin C.E.D.R.I.C/C.N.A.M 292 rue Saint-Martin

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      Source URL: fdg2014.org

      Language: English - Date: 2014-04-16 19:59:45
        40

        Go beyond the traditional 3D workflow to an immersive creative experience. MODO 801 offers innovative new and refined workflows for design ideation, game content creation, character animation, and producing high-quality

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        Source URL: www.dtev.com

        Language: English - Date: 2015-08-06 12:39:54
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